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	<title>Comments for Double Buffered</title>
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	<link>http://doublebuffered.com</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
	<lastBuildDate>Mon, 23 Jan 2012 13:30:27 +0000</lastBuildDate>
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		<title>Comment on Reality Is Broken: Yup, Sure Is by True to Design: What I&#8217;m Reading &#171; Managing the Game</title>
		<link>http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/#comment-1838</link>
		<dc:creator><![CDATA[True to Design: What I&#8217;m Reading &#171; Managing the Game]]></dc:creator>
		<pubDate>Mon, 23 Jan 2012 13:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=477#comment-1838</guid>
		<description><![CDATA[[...] Reality Is Broken: Yup, Sure Is: http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Reality Is Broken: Yup, Sure Is: <a href="http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/" rel="nofollow">http://doublebuffered.com/2012/01/15/reality-is-broken-yup-sure-is/</a> [...]</p>
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		<title>Comment on DotA Allstars: Great Game, Horrible Players by Reality Is Broken: Yup, Sure Is &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2008/11/23/dota-allstars-great-game-horrible-players/#comment-1826</link>
		<dc:creator><![CDATA[Reality Is Broken: Yup, Sure Is &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 16 Jan 2012 05:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=91#comment-1826</guid>
		<description><![CDATA[[...] easy to screw this up (witness Xbox Live chat or the rampant hatred present in theoretically cooperative games), but it&#8217;s one of the most important areas that game designers should be focusing on to do [...]]]></description>
		<content:encoded><![CDATA[<p>[...] easy to screw this up (witness Xbox Live chat or the rampant hatred present in theoretically cooperative games), but it&#8217;s one of the most important areas that game designers should be focusing on to do [...]</p>
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		<title>Comment on LOGIN 2010: Rewards that Retain by Reality Is Broken: Yup, Sure Is &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2010/05/12/login-2010-rewards-that-retain/#comment-1825</link>
		<dc:creator><![CDATA[Reality Is Broken: Yup, Sure Is &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 16 Jan 2012 05:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=387#comment-1825</guid>
		<description><![CDATA[[...] talked a bit about motivational psychology before, and the evidence (much of which is referenced from within  the book) is overwhelming that most [...]]]></description>
		<content:encoded><![CDATA[<p>[...] talked a bit about motivational psychology before, and the evidence (much of which is referenced from within  the book) is overwhelming that most [...]</p>
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		<title>Comment on The Psychology of Starcraft 2 by mouse</title>
		<link>http://doublebuffered.com/2010/08/10/the-psychology-of-starcraft-2/#comment-1788</link>
		<dc:creator><![CDATA[mouse]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 01:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=437#comment-1788</guid>
		<description><![CDATA[Outside of starcraft I cant talk in the phone while doing anything else really, but in-game im injecting that larvae while harrassing one base with my mutas and another with my zerglings. A diamond/master wonders what that means?]]></description>
		<content:encoded><![CDATA[<p>Outside of starcraft I cant talk in the phone while doing anything else really, but in-game im injecting that larvae while harrassing one base with my mutas and another with my zerglings. A diamond/master wonders what that means?</p>
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		<title>Comment on 1998 was the Best Year in the History of Gaming by Blake</title>
		<link>http://doublebuffered.com/2009/02/26/1998-was-the-best-year-in-the-history-of-gaming/#comment-1773</link>
		<dc:creator><![CDATA[Blake]]></dc:creator>
		<pubDate>Mon, 28 Nov 2011 05:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=140#comment-1773</guid>
		<description><![CDATA[Where&#039;s Spyro the Dragon? That was another 1998 game.]]></description>
		<content:encoded><![CDATA[<p>Where&#8217;s Spyro the Dragon? That was another 1998 game.</p>
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		<title>Comment on The Psychology of Starcraft 2 by RMN</title>
		<link>http://doublebuffered.com/2010/08/10/the-psychology-of-starcraft-2/#comment-1767</link>
		<dc:creator><![CDATA[RMN]]></dc:creator>
		<pubDate>Wed, 16 Nov 2011 14:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=437#comment-1767</guid>
		<description><![CDATA[I have the exact same problem, and I&#039;m struggling to go through driver&#039;s ed for the very same reason (focusing on one danger on the left side and missing the one on the right). I think you&#039;re on to something.
I plan to read the book &quot;The Multitasking Mind&quot; by Dario D. Salvucci and Niels A. Taatgen and hope to find some answers there.]]></description>
		<content:encoded><![CDATA[<p>I have the exact same problem, and I&#8217;m struggling to go through driver&#8217;s ed for the very same reason (focusing on one danger on the left side and missing the one on the right). I think you&#8217;re on to something.<br />
I plan to read the book &#8220;The Multitasking Mind&#8221; by Dario D. Salvucci and Niels A. Taatgen and hope to find some answers there.</p>
]]></content:encoded>
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	<item>
		<title>Comment on 1998 was the Best Year in the History of Gaming by Robert</title>
		<link>http://doublebuffered.com/2009/02/26/1998-was-the-best-year-in-the-history-of-gaming/#comment-1665</link>
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 15:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=140#comment-1665</guid>
		<description><![CDATA[Woah you put NFL blitz and not MGS?]]></description>
		<content:encoded><![CDATA[<p>Woah you put NFL blitz and not MGS?</p>
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		<title>Comment on Why OnLive Won&#8217;t Work by Mitch</title>
		<link>http://doublebuffered.com/2009/04/05/why-onlive-wont-work/#comment-1634</link>
		<dc:creator><![CDATA[Mitch]]></dc:creator>
		<pubDate>Wed, 13 Jul 2011 19:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=192#comment-1634</guid>
		<description><![CDATA[I just found this article and recommend that you check out Onlive again. It very much works and is incredibly inexpensive. You can now even use it with speeds as slow as 2mbps.]]></description>
		<content:encoded><![CDATA[<p>I just found this article and recommend that you check out Onlive again. It very much works and is incredibly inexpensive. You can now even use it with speeds as slow as 2mbps.</p>
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		<title>Comment on 1998 was the Best Year in the History of Gaming by Garyn</title>
		<link>http://doublebuffered.com/2009/02/26/1998-was-the-best-year-in-the-history-of-gaming/#comment-1627</link>
		<dc:creator><![CDATA[Garyn]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=140#comment-1627</guid>
		<description><![CDATA[I completely agree except. . no Parasite Eve on this list? Seriously?  I agree &#039;98 is the best year, but here is my list:

Here is my fave 15 games from &#039;98

SC1
OoT
Parasite Eve
Fallout 2
FIFA 99
Baldur&#039;s Gate
Pokemon Red
Gran Turismo
Myth 2
NFL Blitz
Unreal
Mario Party
Gauntlet Legends
RE2
Soul Cal]]></description>
		<content:encoded><![CDATA[<p>I completely agree except. . no Parasite Eve on this list? Seriously?  I agree &#8217;98 is the best year, but here is my list:</p>
<p>Here is my fave 15 games from &#8217;98</p>
<p>SC1<br />
OoT<br />
Parasite Eve<br />
Fallout 2<br />
FIFA 99<br />
Baldur&#8217;s Gate<br />
Pokemon Red<br />
Gran Turismo<br />
Myth 2<br />
NFL Blitz<br />
Unreal<br />
Mario Party<br />
Gauntlet Legends<br />
RE2<br />
Soul Cal</p>
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		<title>Comment on Why Can&#8217;t I Jump? The Perils of Player Autonomy by Game development Blogs Drija</title>
		<link>http://doublebuffered.com/2010/06/08/why-cant-i-jump-the-perils-of-player-autonomy/#comment-1601</link>
		<dc:creator><![CDATA[Game development Blogs Drija]]></dc:creator>
		<pubDate>Sat, 21 May 2011 17:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=395#comment-1601</guid>
		<description><![CDATA[[...] am personally a fan of Why Can&#8217;t I Jump? The Perils of Player Autonomy, but that might just be because that is one of my biggest pet peeves.  August 25, 2010 7:30 am      [...]]]></description>
		<content:encoded><![CDATA[<p>[...] am personally a fan of Why Can&#8217;t I Jump? The Perils of Player Autonomy, but that might just be because that is one of my biggest pet peeves.  August 25, 2010 7:30 am      [...]</p>
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