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	<title>Comments on: GDC 2010: Single-Player, Multiplayer, MMOG: Design Psychologies for Different Social Contexts</title>
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	<link>http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: GDC 2010: How to Honestly Lie To Your Players &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/#comment-919</link>
		<dc:creator><![CDATA[GDC 2010: How to Honestly Lie To Your Players &#171; Double Buffered]]></dc:creator>
		<pubDate>Thu, 25 Mar 2010 08:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=345#comment-919</guid>
		<description><![CDATA[[...] Meier talked about the &#8220;Unholy Alliance&#8221; between designer and player, and Ernest Adams talked about the &#8220;Tao of Game Design&#8221;. On reflection the concepts have much in common: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Meier talked about the &#8220;Unholy Alliance&#8221; between designer and player, and Ernest Adams talked about the &#8220;Tao of Game Design&#8221;. On reflection the concepts have much in common: [...]</p>
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		<title>By: Raph</title>
		<link>http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/#comment-878</link>
		<dc:creator><![CDATA[Raph]]></dc:creator>
		<pubDate>Thu, 18 Mar 2010 06:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=345#comment-878</guid>
		<description><![CDATA[People always tend to miss that the Laws are a collection of aphorisms from a lot of different folks.

The &quot;hate is good&quot; law can be rephrased as &quot;team rivalries&quot; or &quot;passion.&quot; WoW uses this heavily with its realms.

In fact, I can&#039;t actually think of any of the laws which are cynical, or outdated. I&#039;ll have to go re-read them. :)]]></description>
		<content:encoded><![CDATA[<p>People always tend to miss that the Laws are a collection of aphorisms from a lot of different folks.</p>
<p>The &#8220;hate is good&#8221; law can be rephrased as &#8220;team rivalries&#8221; or &#8220;passion.&#8221; WoW uses this heavily with its realms.</p>
<p>In fact, I can&#8217;t actually think of any of the laws which are cynical, or outdated. I&#8217;ll have to go re-read them. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: JZig</title>
		<link>http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/#comment-876</link>
		<dc:creator><![CDATA[JZig]]></dc:creator>
		<pubDate>Thu, 18 Mar 2010 03:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=345#comment-876</guid>
		<description><![CDATA[Thanks for the clarification on Second Life, makes sense. Thanks for posting, and for the talk!

Personally I would say that my experiences on battle.net playing pure PVP RTSs or on XBox Live playing shooters are FAR more hateful than my experiences playing World of Warcraft. I would suggest you try them out, but honestly I don&#039;t wish the Xbox Live social experience on anyone :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the clarification on Second Life, makes sense. Thanks for posting, and for the talk!</p>
<p>Personally I would say that my experiences on battle.net playing pure PVP RTSs or on XBox Live playing shooters are FAR more hateful than my experiences playing World of Warcraft. I would suggest you try them out, but honestly I don&#8217;t wish the Xbox Live social experience on anyone <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ernest Adams</title>
		<link>http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/#comment-874</link>
		<dc:creator><![CDATA[Ernest Adams]]></dc:creator>
		<pubDate>Thu, 18 Mar 2010 02:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=345#comment-874</guid>
		<description><![CDATA[Very accurate summary, thank you. I do realize that Second Life isn&#039;t a game. However, it IS a massively-multiplayer online environment in which people can talk to each other. I only mentioned it because the VERY FIRST thing anybody said to me when I got into it was a gratuitous insult. That provides a nice illustration of the core problem.

I do believe it&#039;s possible to make MMOs that don&#039;t obey Koster&#039;s Laws -- many of which were formulated in the MUD and Ultima Online days. But we need to make the effort. I&#039;m glad that you agree that creating incentives to hatred and abusive behavior is a bad thing. :)

-- Ernest Adams]]></description>
		<content:encoded><![CDATA[<p>Very accurate summary, thank you. I do realize that Second Life isn&#8217;t a game. However, it IS a massively-multiplayer online environment in which people can talk to each other. I only mentioned it because the VERY FIRST thing anybody said to me when I got into it was a gratuitous insult. That provides a nice illustration of the core problem.</p>
<p>I do believe it&#8217;s possible to make MMOs that don&#8217;t obey Koster&#8217;s Laws &#8212; many of which were formulated in the MUD and Ultima Online days. But we need to make the effort. I&#8217;m glad that you agree that creating incentives to hatred and abusive behavior is a bad thing. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8211; Ernest Adams</p>
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		<title>By: GDC 2010: Officially a Thing &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/#comment-859</link>
		<dc:creator><![CDATA[GDC 2010: Officially a Thing &#171; Double Buffered]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 08:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=345#comment-859</guid>
		<description><![CDATA[[...] Different Social Contexts: Ernest Adams is always a good listen. Expect notes of this. (Posted my Notes)  Possibly related posts: (automatically generated)GDC09: Plans For AwesomeGDC09: ‘Winging [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Different Social Contexts: Ernest Adams is always a good listen. Expect notes of this. (Posted my Notes)  Possibly related posts: (automatically generated)GDC09: Plans For AwesomeGDC09: ‘Winging [...]</p>
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