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	<title>Comments on: GDC 2010: The AI of BioShock 2: Methods for Innovation and Iteration</title>
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	<link>http://doublebuffered.com/2010/03/14/gdc-2010-the-ai-of-bioshock-2-methods-for-innovation-and-iteration/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: Ben F</title>
		<link>http://doublebuffered.com/2010/03/14/gdc-2010-the-ai-of-bioshock-2-methods-for-innovation-and-iteration/#comment-848</link>
		<dc:creator><![CDATA[Ben F]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 07:16:54 +0000</pubDate>
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		<description><![CDATA[Personally I didn&#039;t feel that I got that much out of this talk.  I already believe in the &quot;prototype early&quot; idea wholeheartedly, so maybe they were just preaching to the choir.  However, it was fun to see another example of that philosophy in action.

I love the phrase &quot;opportunistic addition&quot;.  I&#039;ve noticed that in my own work quite a bit, so it&#039;s nice to have words for it. :)]]></description>
		<content:encoded><![CDATA[<p>Personally I didn&#8217;t feel that I got that much out of this talk.  I already believe in the &#8220;prototype early&#8221; idea wholeheartedly, so maybe they were just preaching to the choir.  However, it was fun to see another example of that philosophy in action.</p>
<p>I love the phrase &#8220;opportunistic addition&#8221;.  I&#8217;ve noticed that in my own work quite a bit, so it&#8217;s nice to have words for it. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: GDC 2010: Officially a Thing &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2010/03/14/gdc-2010-the-ai-of-bioshock-2-methods-for-innovation-and-iteration/#comment-845</link>
		<dc:creator><![CDATA[GDC 2010: Officially a Thing &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 03:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=334#comment-845</guid>
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