Double Buffered

A Programmer’s View of Game Design, Development, and Culture

GDC 2010: Officially a Thing

Posted by Ben Zeigler on March 10, 2010

Like last year, I’m headed off to GDC. I have my own conference pass this year (no more sleazy pass sharing!), so I’ll be hitting sessions all day Thursday, Friday, and Saturday. For some reason you can’t link directly to your conference schedule, but hey, I have a blog. Post session I’ll fill them in with notes. If the session is interesting I’ll write up a full post, but if the session is “interesting” I’ll just ignore it. Or possibly delete it off here so I can pretend I didn’t go. Oh, and there’s no 9AM sessions because there’s no way I’m driving up from the south bay at 6am. Here’s The Cool Places To Be (with updated notes in bold as I get them transcribed):

Thursday

Friday

Saturday

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One Response to “GDC 2010: Officially a Thing”

  1. [...] by JZig on March 25, 2010 Looking back at this year’s GDC there was a single thread running through most of the sessions I attended: Deceiving the player. [...]

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