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	<title>Comments on: The Players Are Wrong, But Listen Anyway</title>
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	<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-844</link>
		<dc:creator><![CDATA[GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 03:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-844</guid>
		<description><![CDATA[[...] their reasoning as they do NOT have the same mental context you do as the designer. (Note: I 100% agree with and endorse this feedback [...]]]></description>
		<content:encoded><![CDATA[<p>[...] their reasoning as they do NOT have the same mental context you do as the designer. (Note: I 100% agree with and endorse this feedback [...]</p>
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		<title>By: Gamers Rights Law &#187; Developer&#8217;s Corner</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-712</link>
		<dc:creator><![CDATA[Gamers Rights Law &#187; Developer&#8217;s Corner]]></dc:creator>
		<pubDate>Sat, 03 Oct 2009 15:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-712</guid>
		<description><![CDATA[[...] The Players are Wrong but Listen Anyway This article by a game developer goes into detail as to what type of feedback to gather from the users during the game-making process. This frankly doesn&#8217;t rise to the level of a legal duty, but more of a moral duty&#8230; that is from a game developer with a sincere wish to make as fair and as entertaining of a game as possible. If you are strictly looking for a legal viewpoint, maybe you could use the forums and feedbacks as a sort of &#8220;testing ground&#8221; to determine if the beta testers feel the game is working out as a fair and even playing field, depending upon the user&#8217;s choice of character, etc. But the developer does a great job of noting these opinions must be taken in the context that most of these early users have an &#8220;axe to grind&#8221; or may be overly skeptical types that over-critique a supposedly fun experience. A great read for developers or anyone. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Players are Wrong but Listen Anyway This article by a game developer goes into detail as to what type of feedback to gather from the users during the game-making process. This frankly doesn&#8217;t rise to the level of a legal duty, but more of a moral duty&#8230; that is from a game developer with a sincere wish to make as fair and as entertaining of a game as possible. If you are strictly looking for a legal viewpoint, maybe you could use the forums and feedbacks as a sort of &#8220;testing ground&#8221; to determine if the beta testers feel the game is working out as a fair and even playing field, depending upon the user&#8217;s choice of character, etc. But the developer does a great job of noting these opinions must be taken in the context that most of these early users have an &#8220;axe to grind&#8221; or may be overly skeptical types that over-critique a supposedly fun experience. A great read for developers or anyone. [...]</p>
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		<title>By: Is it just me? Fighting Games: Behind the Times &#171; the other castle</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-632</link>
		<dc:creator><![CDATA[Is it just me? Fighting Games: Behind the Times &#171; the other castle]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 06:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-632</guid>
		<description><![CDATA[[...] level play, but someone somewhere will always make these sorts of statements, period.  As noted in an article I read recently, for the developer it&#8217;s all a matter of discerning intent in user feedback: how many players [...]]]></description>
		<content:encoded><![CDATA[<p>[...] level play, but someone somewhere will always make these sorts of statements, period.  As noted in an article I read recently, for the developer it&#8217;s all a matter of discerning intent in user feedback: how many players [...]</p>
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		<title>By: Kevin Edger</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-621</link>
		<dc:creator><![CDATA[Kevin Edger]]></dc:creator>
		<pubDate>Thu, 25 Jun 2009 08:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-621</guid>
		<description><![CDATA[A great list, and frighteningly apt.  I&#039;m guilty of loving to gab about games, and in all my forum time it&#039;s become incredibly apparent that there are people who love to complain and yet have no idea what their actual issue is.

My least favorite type is still the vocal &quot;hardcore&quot; majority; they&#039;ll defend a game they like to the death, the good and bad, and actually openly say they&#039;d prefer it if fewer people played the game, not caring for whether or not other playstyles enjoy it.  They usually obfuscate the line between &quot;things I like about this game&quot; and &quot;things that are necessary to this game being good that only smart people like me would like&quot;.

But still, there&#039;s value in all manner of feedback.  It just takes smart devs to see through the crap.]]></description>
		<content:encoded><![CDATA[<p>A great list, and frighteningly apt.  I&#8217;m guilty of loving to gab about games, and in all my forum time it&#8217;s become incredibly apparent that there are people who love to complain and yet have no idea what their actual issue is.</p>
<p>My least favorite type is still the vocal &#8220;hardcore&#8221; majority; they&#8217;ll defend a game they like to the death, the good and bad, and actually openly say they&#8217;d prefer it if fewer people played the game, not caring for whether or not other playstyles enjoy it.  They usually obfuscate the line between &#8220;things I like about this game&#8221; and &#8220;things that are necessary to this game being good that only smart people like me would like&#8221;.</p>
<p>But still, there&#8217;s value in all manner of feedback.  It just takes smart devs to see through the crap.</p>
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		<title>By: Ser el mejor MMORPG - Programacion de Juegos MMORPG</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-617</link>
		<dc:creator><![CDATA[Ser el mejor MMORPG - Programacion de Juegos MMORPG]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 17:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-617</guid>
		<description><![CDATA[[...] MMORPG 1 y 2, Cómo mejorar el combate en los MMORPG, Es un mundo pequeño,  Wow PVP, Los jugadores están equivocados, y un largo [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MMORPG 1 y 2, Cómo mejorar el combate en los MMORPG, Es un mundo pequeño,  Wow PVP, Los jugadores están equivocados, y un largo [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Matthew Weigel</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-607</link>
		<dc:creator><![CDATA[Matthew Weigel]]></dc:creator>
		<pubDate>Thu, 18 Jun 2009 04:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-607</guid>
		<description><![CDATA[Sounds about right.  A lot of what I really like about Dungeon Runners, and what I&#039;m really proud of, I have to chalk up at least partially to having participated in the forums and playing the game.  You can&#039;t take everything said at face value, but there is a lot of &lt;em&gt;hidden&lt;/em&gt; value if you look at what is causing people to say what they say, feel the way they feel.]]></description>
		<content:encoded><![CDATA[<p>Sounds about right.  A lot of what I really like about Dungeon Runners, and what I&#8217;m really proud of, I have to chalk up at least partially to having participated in the forums and playing the game.  You can&#8217;t take everything said at face value, but there is a lot of <em>hidden</em> value if you look at what is causing people to say what they say, feel the way they feel.</p>
]]></content:encoded>
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	<item>
		<title>By: Lecturas sobre desarrollo de MMORPG - Programacion de Juegos MMORPG</title>
		<link>http://doublebuffered.com/2009/06/16/the-players-are-wrong-but-listen-anyway/#comment-604</link>
		<dc:creator><![CDATA[Lecturas sobre desarrollo de MMORPG - Programacion de Juegos MMORPG]]></dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=228#comment-604</guid>
		<description><![CDATA[[...] Sin embargo, le he dedicado algún tiempo a algunas  lecturas  ultimamente: ¿qué es un desarrollador independiente?, tobold sobre skills (habilidades), y sobre las reacciones de los jugadores en un beta. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Sin embargo, le he dedicado algún tiempo a algunas  lecturas  ultimamente: ¿qué es un desarrollador independiente?, tobold sobre skills (habilidades), y sobre las reacciones de los jugadores en un beta. [...]</p>
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