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	<title>Comments on: &#8220;How We Decide&#8221; If a Game is a 9.5</title>
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	<link>http://doublebuffered.com/2009/06/08/how-we-decide-if-a-game-is-a-9-5/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2009/06/08/how-we-decide-if-a-game-is-a-9-5/#comment-843</link>
		<dc:creator><![CDATA[GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 03:31:58 +0000</pubDate>
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		<description><![CDATA[[...] food choice and went with the emotional one. (Note: That episode of Radiolab is great, and as a fan I have to say you should all go read &#8220;How We Decide&#8221; by Jonah Lehrer. The evidence is [...]]]></description>
		<content:encoded><![CDATA[<p>[...] food choice and went with the emotional one. (Note: That episode of Radiolab is great, and as a fan I have to say you should all go read &#8220;How We Decide&#8221; by Jonah Lehrer. The evidence is [...]</p>
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