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	<title>Comments on: GDC09: Post Mortem: Mission Architect for City of Heroes</title>
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	<link>http://doublebuffered.com/2009/03/30/gdc09-post-mortem-mission-architect-for-city-of-heroes/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: T=Machine &#187; GDC 2009: all transcripts / liveblogs</title>
		<link>http://doublebuffered.com/2009/03/30/gdc09-post-mortem-mission-architect-for-city-of-heroes/#comment-469</link>
		<dc:creator><![CDATA[T=Machine &#187; GDC 2009: all transcripts / liveblogs]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 17:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=180#comment-469</guid>
		<description><![CDATA[[...] Double Buffered coverage [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Double Buffered coverage [...]</p>
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		<title>By: GDC09: Plans For Awesome &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2009/03/30/gdc09-post-mortem-mission-architect-for-city-of-heroes/#comment-466</link>
		<dc:creator><![CDATA[GDC09: Plans For Awesome &#171; Double Buffered]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 07:23:58 +0000</pubDate>
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		<description><![CDATA[[...] 4:30PM: Post Mortem: Mission Architect for City of Heroes: Definitely curious how an exciting feature that builds on stuff I personally worked on turned out. (posted my notes) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 4:30PM: Post Mortem: Mission Architect for City of Heroes: Definitely curious how an exciting feature that builds on stuff I personally worked on turned out. (posted my notes) [...]</p>
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