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	<title>Comments on: GDC09: Meaning, Aesthetics, and User-Generated Content</title>
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	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: T=Machine &#187; GDC 2009: all transcripts / liveblogs</title>
		<link>http://doublebuffered.com/2009/03/29/gdc09-meaning-aesthetics-and-user-generated-content/#comment-473</link>
		<dc:creator><![CDATA[T=Machine &#187; GDC 2009: all transcripts / liveblogs]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 00:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=171#comment-473</guid>
		<description><![CDATA[[...] Double Buffered coverage [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Double Buffered coverage [...]</p>
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		<title>By: GDC09: Plans For Awesome &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2009/03/29/gdc09-meaning-aesthetics-and-user-generated-content/#comment-458</link>
		<dc:creator><![CDATA[GDC09: Plans For Awesome &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 08:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=171#comment-458</guid>
		<description><![CDATA[[...] 4:00PM: Meaning, Aesthetics, and User-Generated Content: Chris Hecker talking about the meaning behind User-Generated-Content. This one is a bit hit or miss, but could turn out really interesting. (posted my notes) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 4:00PM: Meaning, Aesthetics, and User-Generated Content: Chris Hecker talking about the meaning behind User-Generated-Content. This one is a bit hit or miss, but could turn out really interesting. (posted my notes) [...]</p>
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