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	<title>Comments on: GDC09: From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences</title>
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	<link>http://doublebuffered.com/2009/03/29/gdc09-from-counter-strike-to-left-4-dead-creating-replayable-cooperative-experiences/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
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		<title>By: T=Machine &#187; GDC 2009: all transcripts / liveblogs</title>
		<link>http://doublebuffered.com/2009/03/29/gdc09-from-counter-strike-to-left-4-dead-creating-replayable-cooperative-experiences/#comment-471</link>
		<dc:creator><![CDATA[T=Machine &#187; GDC 2009: all transcripts / liveblogs]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 17:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=174#comment-471</guid>
		<description><![CDATA[[...] Double Buffered coverage [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Double Buffered coverage [...]</p>
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		<title>By: Cory Casciato</title>
		<link>http://doublebuffered.com/2009/03/29/gdc09-from-counter-strike-to-left-4-dead-creating-replayable-cooperative-experiences/#comment-462</link>
		<dc:creator><![CDATA[Cory Casciato]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 18:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=174#comment-462</guid>
		<description><![CDATA[Great article and now I found your blog, which also looks cool. Thanks for this!]]></description>
		<content:encoded><![CDATA[<p>Great article and now I found your blog, which also looks cool. Thanks for this!</p>
]]></content:encoded>
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		<title>By: GDC09: Plans For Awesome &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2009/03/29/gdc09-from-counter-strike-to-left-4-dead-creating-replayable-cooperative-experiences/#comment-459</link>
		<dc:creator><![CDATA[GDC09: Plans For Awesome &#171; Double Buffered]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 08:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=174#comment-459</guid>
		<description><![CDATA[[...] 1:30PM: From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences: The Left 4 Dead director AI is one of the most exciting tech developments of the last year. Again, I love Valve  (posted my notes) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 1:30PM: From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences: The Left 4 Dead director AI is one of the most exciting tech developments of the last year. Again, I love Valve  (posted my notes) [...]</p>
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