<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Downtime Doesn&#8217;t Matter</title>
	<atom:link href="http://doublebuffered.com/2009/03/01/downtime-doesnt-matter/feed/" rel="self" type="application/rss+xml" />
	<link>http://doublebuffered.com/2009/03/01/downtime-doesnt-matter/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
	<lastBuildDate>Wed, 18 Apr 2012 02:55:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Wolfe</title>
		<link>http://doublebuffered.com/2009/03/01/downtime-doesnt-matter/#comment-427</link>
		<dc:creator><![CDATA[Wolfe]]></dc:creator>
		<pubDate>Tue, 10 Mar 2009 12:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=145#comment-427</guid>
		<description><![CDATA[I might argue that code is protected by engineering practice which makes sure it is not totally and utterly worthless. Design is not guarded by such principles and often design efforts have a negative production value without anyone understanding the situation until it shows up as bad business.]]></description>
		<content:encoded><![CDATA[<p>I might argue that code is protected by engineering practice which makes sure it is not totally and utterly worthless. Design is not guarded by such principles and often design efforts have a negative production value without anyone understanding the situation until it shows up as bad business.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slab</title>
		<link>http://doublebuffered.com/2009/03/01/downtime-doesnt-matter/#comment-414</link>
		<dc:creator><![CDATA[slab]]></dc:creator>
		<pubDate>Wed, 04 Mar 2009 01:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=145#comment-414</guid>
		<description><![CDATA[Yep. The network effect is the same reason I keep my LJ account around-- I could go set up something on my website, but then I don&#039;t get the &#039;friends list&#039; stuff quite so easily.]]></description>
		<content:encoded><![CDATA[<p>Yep. The network effect is the same reason I keep my LJ account around&#8211; I could go set up something on my website, but then I don&#8217;t get the &#8216;friends list&#8217; stuff quite so easily.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Wilhelm</title>
		<link>http://doublebuffered.com/2009/03/01/downtime-doesnt-matter/#comment-406</link>
		<dc:creator><![CDATA[Ben Wilhelm]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 20:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.com/?p=145#comment-406</guid>
		<description><![CDATA[I think it&#039;s also worth considering the skinner-box aspect, where people end up more addicted to something with unpredictable results. I think there may actually be a factor that downtime &lt;i&gt;helps&lt;/i&gt; a service grow - both because people don&#039;t have as much time to get sick of broken features, and because people find themselves thinking &quot;ooh, I wonder if it&#039;s on now, if it is I better use it, I might not get a chance later!&quot;

And on top of that, with any system that has strong network effects - like WoW, like Twitter - you&#039;d much, much rather have twice as many people online at a time for half as much uptime.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s also worth considering the skinner-box aspect, where people end up more addicted to something with unpredictable results. I think there may actually be a factor that downtime <i>helps</i> a service grow &#8211; both because people don&#8217;t have as much time to get sick of broken features, and because people find themselves thinking &#8220;ooh, I wonder if it&#8217;s on now, if it is I better use it, I might not get a chance later!&#8221;</p>
<p>And on top of that, with any system that has strong network effects &#8211; like WoW, like Twitter &#8211; you&#8217;d much, much rather have twice as many people online at a time for half as much uptime.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

