Double Buffered

A Programmer’s View of Game Design, Development, and Culture

Archive for February 26th, 2009

1998 was the Best Year in the History of Gaming

Posted by Ben Zeigler on February 26, 2009

Discussions of “The Best” whatever come up constantly, and I usually have a hard time making a decision because it always seems so subjective and personal. However, when it comes to figuring out the best/most important year in the history of video gaming, I can make a definitive judgment: 1998. You can try to come up with a year that had more awesome and influential games, but you will fail. All of these games were released in the same 12 month period (some in Japan or arcades), which is just ridiculous:

Why was 1998 so awesome? On the Playstation and the N64, it was when developers had really figured out the hardware and were able to truly innovate. On the PC the success of Windows 95 and DirectX lead to massive technical jumps. Finally, at the end of the year the Dreamcast launched in Japan, which was the real start of the Playstation 2/XBox generation. It featured the climax of fading genres (space and flight simulation, traditional adventure games), and the rise exciting new ones (dance games, stealth action, FPS hybrids). It launched Valve, Epic, Bioware, Pokemon (without which Nintendo would never have made it to the Wii), and the entire country of Korea. Oh, and if that list doesn’t include at least 2 or 3 of your top 10 games, you’re either really young or confused.

Posted in Game Culture, Game Development | Tagged: , , , , , | 12 Comments »

 
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