Double Buffered

A Programmer’s View of Game Design, Development, and Culture

Archive for July, 2008

Age of Conan: How to Not Run a Community

Posted by Ben Zeigler on July 11, 2008

I’m not playing Age of Conan any more, but I’m still following it’s development. There are still a wide variety of technical problems, as evidenced by this Shacknews article with the hilarious headline: “Age of Conan Dev Addresses Gender Equality, Females to Be as Powerful as Males in 3-4 weeks”. In case you haven’t been following it, female characters attack with a slower animation but the same damage, and thus have significantly lower DPS than male characters. The cause of this bug is design experience (CoH had similar bugs at launch), but the fact that it’s taken them this long to acknowledge something that has been frequently mentioned on the boards since closed beta is indicative of very poor QA and community relations.

This isn’t the only recent example, either. A week or so ago, a set of fake patch notes got spread around the official forums. Go read them, they’re a good combination of speculation and wishlist items, correctly written in mmo-developer style. I knew it was fake when I read “Feat tooltips in general will now give much more specific details as to what the actual feat does.” because that’s such an important feature that I suspect AoC will never actually deliver. Anyway, the reason I have to link to the IGN boards is that instead of addressing the fake patch notes in some sort of reasonable way (an official note to say that they’re fake, but that they acknowledge the fans desires) they instead purged any threads that mentioned it. This just lead to everyone on the board thinking they were leaked instead of faked, and raised their expectations while simultaneously creating confusion.

So when they released the actual patch, the forum reaction ranged from mildly disappointed to indignant.  Also I’ve seen 3 different versions of the patch notes, and as far as I can tell the US forums never get an official mod-created patch notes thread, which is insane. They instead choose to sticky some random thread made by a user that links to the EU patch notes, which may not even be identical. Then you have to go look at the user-created undocumented patch notes, which go over the various nerfs and extra bugs added by the patch. In fact, the patch is probably a sum negative for player fun, which is not what you want in a patch that’s been hyped up. Players are waiting for a bug, game changing patch in the near future, and I doubt heavily it’s coming. You won’t be hearing any more subscription number announcements from Funcom, because I’m certain they’re losing a big chunk of their audience.

Posted in Game Development, MMO Design | Tagged: , , , , , | 1 Comment »

Is MetaCritic Scientism?

Posted by Ben Zeigler on July 6, 2008

On this Friday’s 1UP Yours, Denis Dyack spends an hour discussing NeoGAF, Technopoly, The Player of Games, Peter Drucker, and many other things. Many of the points he makes about the social utility of message boards (NeoGAF is of negative social worth) make sense. However, he spends some time talking about Scientism, a topic I care some about. Scientism is the misuse of scientific terminology, ideas, and theories in a non-scientific, socially-negative way. For instance, the use of phrenology for criminal prosecution or inappriate use of IQ scores. He claims that MetaCritic is nothing but a misuse of statistics, and is endemic of the greater ills in our society. He equates it to the use of 11+ tests to decide professional future.

This makes absolutely no sense. As I mentioned 2 weeks ago (sorry about the delay, stupid crunch time), MetaCritic score is a totally valid, although limited, measure of game quality. We’re not talking about a single superfluous score, or some complicated easily-manipulated formula, it’s just an average. If averaging subjective scores is somehow “Scientism”, many incredibly useful, valuable metrics are. Rejecting the aggregate opinion of reviewers or users just seems like total elitism to me. It’s a statement that because we have no absolutely perfect way of integrating that opinion, that opinion is completely worthless and should not be available to anyone. Combining this argument with one of his other ones (that magazines and websites should never express any negative criticism about a preview build), Denis comes accross as a smart guy with an excellent analysis of message board mentality. But, he also comes accross as someone who doesn’t think that anyone besides himself has a right to assess and validate his (and his company’s) creative work. This kind of attitude becomes very evident, and will do nothing but encourage people to attack him personally.

UPDATE: Shawn Elliot makes the same points I do but better, in a blog post.

Posted in Game Development | Tagged: , , , , , | 2 Comments »

 
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