<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Age of Conan: Meh, I&#8217;m Done</title>
	<atom:link href="http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/feed/" rel="self" type="application/rss+xml" />
	<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/</link>
	<description>A Programmer's View of Game Design, Development, and Culture</description>
	<lastBuildDate>Wed, 18 Apr 2012 02:55:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Age of Conan: How to Not Run a Community &#171; Double Buffered</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-214</link>
		<dc:creator><![CDATA[Age of Conan: How to Not Run a Community &#171; Double Buffered]]></dc:creator>
		<pubDate>Fri, 11 Jul 2008 08:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-214</guid>
		<description><![CDATA[[...] by JZig on July 11, 2008  I&#8217;m not playing Age of Conan any more, but I&#8217;m still following it&#8217;s development. There are still a wide variety of technical [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by JZig on July 11, 2008  I&#8217;m not playing Age of Conan any more, but I&#8217;m still following it&#8217;s development. There are still a wide variety of technical [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: el</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-204</link>
		<dc:creator><![CDATA[el]]></dc:creator>
		<pubDate>Mon, 16 Jun 2008 11:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-204</guid>
		<description><![CDATA[One of the things I really hate in the game, is the lack of help functions. What is this ? How to do ? and so on. Not even the graphics properties are explained in the game. Call me stupid, but I&#039;d really like ingame help.

I got tired of playing AoC at level 10-12. The entire meaning of the game is to run around finding spots. You can&#039;t &quot;sprint&quot;, cause you get exuausted immediately, and can&#039;t fight a squirrel if exhausted. The &quot;quests&quot; themselves are &quot;nothing&quot;. It takes forever to do nothing, just move around.

When I now got to &quot;homeland&quot;, all my interrest in the game dropped. It&#039;s all the same again. And what&#039;s the point of leveling ? What do I gain ? Again, where is the help-system ? There&#039;s nothing to drive me forward.

I&#039;ve spent a lot of time playing Oblivion on the 360, and I think the graphics there are a lot better. Smoother and more &quot;real life&quot; somehow. Maybe not as detailed, but better anyways.

AI is really poor. Mobiles walk around in cirles, and stands there waiting to do anything till you are really close.

Actually, I don&#039;t like anything about the game, and I will certainly not pay a monthly fee playing it.]]></description>
		<content:encoded><![CDATA[<p>One of the things I really hate in the game, is the lack of help functions. What is this ? How to do ? and so on. Not even the graphics properties are explained in the game. Call me stupid, but I&#8217;d really like ingame help.</p>
<p>I got tired of playing AoC at level 10-12. The entire meaning of the game is to run around finding spots. You can&#8217;t &#8220;sprint&#8221;, cause you get exuausted immediately, and can&#8217;t fight a squirrel if exhausted. The &#8220;quests&#8221; themselves are &#8220;nothing&#8221;. It takes forever to do nothing, just move around.</p>
<p>When I now got to &#8220;homeland&#8221;, all my interrest in the game dropped. It&#8217;s all the same again. And what&#8217;s the point of leveling ? What do I gain ? Again, where is the help-system ? There&#8217;s nothing to drive me forward.</p>
<p>I&#8217;ve spent a lot of time playing Oblivion on the 360, and I think the graphics there are a lot better. Smoother and more &#8220;real life&#8221; somehow. Maybe not as detailed, but better anyways.</p>
<p>AI is really poor. Mobiles walk around in cirles, and stands there waiting to do anything till you are really close.</p>
<p>Actually, I don&#8217;t like anything about the game, and I will certainly not pay a monthly fee playing it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: el</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-203</link>
		<dc:creator><![CDATA[el]]></dc:creator>
		<pubDate>Mon, 16 Jun 2008 11:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-203</guid>
		<description><![CDATA[One of the things I really hate in the game, is the lack of help functions. What is this ? How to do ? and so on. Not even the graphics properties are explained in the game. Call me stupid, but I&#039;d really like ingame help.

I got tired of playing AoC at level 10-12. The entire meaning of the game is to run around finding spots. You can&#039;t &quot;sprint&quot;, cause you get exuausted immediately, and can&#039;t fight a squirrel if exhausted. The &quot;quests&quot; themselves are &quot;nothing&quot;. It takes forever to do nothing, just move around.

I&#039;ve spent a lot of time playing Oblivion on the 360, and I think the graphics there are a lot better. Smoother and more &quot;real life&quot; somehow. Maybe not as detailed, but better anyways.

AI is really poor. Mobiles walk around in cirles, and stands there waiting to do anything till you are really close.

Actually, I don&#039;t like anything about the game, and I will certainly not pay a monthly fee playing it.]]></description>
		<content:encoded><![CDATA[<p>One of the things I really hate in the game, is the lack of help functions. What is this ? How to do ? and so on. Not even the graphics properties are explained in the game. Call me stupid, but I&#8217;d really like ingame help.</p>
<p>I got tired of playing AoC at level 10-12. The entire meaning of the game is to run around finding spots. You can&#8217;t &#8220;sprint&#8221;, cause you get exuausted immediately, and can&#8217;t fight a squirrel if exhausted. The &#8220;quests&#8221; themselves are &#8220;nothing&#8221;. It takes forever to do nothing, just move around.</p>
<p>I&#8217;ve spent a lot of time playing Oblivion on the 360, and I think the graphics there are a lot better. Smoother and more &#8220;real life&#8221; somehow. Maybe not as detailed, but better anyways.</p>
<p>AI is really poor. Mobiles walk around in cirles, and stands there waiting to do anything till you are really close.</p>
<p>Actually, I don&#8217;t like anything about the game, and I will certainly not pay a monthly fee playing it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JZig</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-200</link>
		<dc:creator><![CDATA[JZig]]></dc:creator>
		<pubDate>Tue, 10 Jun 2008 09:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-200</guid>
		<description><![CDATA[Yeah, actually, unit testing of gameplay mechanics could work. Here&#039;s the important thing:

It has to be empirical. During CoH development we initially evaluated gameplay balance inside the spreadsheets or by using characters with time-saving &quot;equivalent&quot; powers. Both of these methods failed miserably, because the test environment is crappy. We eventually did all our important testing in a more realistic environment, which worked out. The only way to properly unit-test game mechanics is to use the exact same environment as the end users, because otherwise you&#039;re going to miss something. What I&#039;ve seen of Ben&#039;s stuff shows that what he&#039;s doing works (actually fire bullets off and see how much damage they do over time), and it could definitely work for an MMO as well.]]></description>
		<content:encoded><![CDATA[<p>Yeah, actually, unit testing of gameplay mechanics could work. Here&#8217;s the important thing:</p>
<p>It has to be empirical. During CoH development we initially evaluated gameplay balance inside the spreadsheets or by using characters with time-saving &#8220;equivalent&#8221; powers. Both of these methods failed miserably, because the test environment is crappy. We eventually did all our important testing in a more realistic environment, which worked out. The only way to properly unit-test game mechanics is to use the exact same environment as the end users, because otherwise you&#8217;re going to miss something. What I&#8217;ve seen of Ben&#8217;s stuff shows that what he&#8217;s doing works (actually fire bullets off and see how much damage they do over time), and it could definitely work for an MMO as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfe</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-199</link>
		<dc:creator><![CDATA[Wolfe]]></dc:creator>
		<pubDate>Tue, 10 Jun 2008 07:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-199</guid>
		<description><![CDATA[We got a little plan to set up unit testing for game mechanics, think it could work? ^^]]></description>
		<content:encoded><![CDATA[<p>We got a little plan to set up unit testing for game mechanics, think it could work? ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Wilhelm</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-198</link>
		<dc:creator><![CDATA[Ben Wilhelm]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 13:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-198</guid>
		<description><![CDATA[Yeah, that&#039;s fair enough. I do rather like the idea of not-entirely-clear mechanics that the player has to figure out, but it seems like more often than not those mechanics are broken. Which is, shall we say, not exactly ideal.

I need to toss more automatic test stuff into d-net to track this sort of thing.]]></description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s fair enough. I do rather like the idea of not-entirely-clear mechanics that the player has to figure out, but it seems like more often than not those mechanics are broken. Which is, shall we say, not exactly ideal.</p>
<p>I need to toss more automatic test stuff into d-net to track this sort of thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JZig</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-192</link>
		<dc:creator><![CDATA[JZig]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 02:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-192</guid>
		<description><![CDATA[I don&#039;t have any problem IN THEORY with opaque game mechanics in an MMO, but the reality is that MMO developers of all types (I&#039;m including Cryptic while we were running CoH) sometimes make mistakes in implementing game mechanics. By not giving information to players, it creates a atmosphere of distrust and &quot;we know better than you&quot; that I think poisons the MMO player-developer relationship. FFX1 pulls that off by not caring about that relationship AT ALL and just going with a top-down design for all aspects. As a consequence, I can&#039;t stand the game :)]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t have any problem IN THEORY with opaque game mechanics in an MMO, but the reality is that MMO developers of all types (I&#8217;m including Cryptic while we were running CoH) sometimes make mistakes in implementing game mechanics. By not giving information to players, it creates a atmosphere of distrust and &#8220;we know better than you&#8221; that I think poisons the MMO player-developer relationship. FFX1 pulls that off by not caring about that relationship AT ALL and just going with a top-down design for all aspects. As a consequence, I can&#8217;t stand the game <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Wilhelm</title>
		<link>http://doublebuffered.com/2008/06/08/age-of-conan-meh-im-done/#comment-191</link>
		<dc:creator><![CDATA[Ben Wilhelm]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 01:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://doublebuffered.wordpress.com/?p=36#comment-191</guid>
		<description><![CDATA[I seem to remember that Final Fantasy XI took a somewhat similar approach to stats - yes, there were stats, and in FFXI they had very major effects, but it was never entirely clear &lt;i&gt;what&lt;/i&gt; they affected unless you spent a lot of time testing. (Which people did, and it was basically known what things did, even if the actual formulas were crazy black boxes including your stats, the enemy&#039;s stats, buffs, debuffs, the time of day, and the weather. I am not actually exaggerating here, they included all of those things.)

The difference being that &lt;i&gt;they definitely did things&lt;/i&gt;.]]></description>
		<content:encoded><![CDATA[<p>I seem to remember that Final Fantasy XI took a somewhat similar approach to stats &#8211; yes, there were stats, and in FFXI they had very major effects, but it was never entirely clear <i>what</i> they affected unless you spent a lot of time testing. (Which people did, and it was basically known what things did, even if the actual formulas were crazy black boxes including your stats, the enemy&#8217;s stats, buffs, debuffs, the time of day, and the weather. I am not actually exaggerating here, they included all of those things.)</p>
<p>The difference being that <i>they definitely did things</i>.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

